GLM_GTX_rotate_normalized_axis
Experimental extensions

Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension. More...

## Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > | rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
| Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > | rotateNormalizedAxis (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
| Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...

## Detailed Description

Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.

Quaternions and matrices rotations around normalized axis.

## Function Documentation

GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotateNormalizedAxis | ( | mat< 4, 4, T, Q > const & | m,
|  | T const & | angle,
|  | vec< 3, T, Q > const & | axis
| ) |  |

Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

Parameters

  m | Input matrix multiplied by this rotation matrix.
  angle | Rotation angle expressed in radians.
  axis | Rotation axis, must be normalized.

Template Parameters

  T | Value type used to build the matrix. Currently supported: half (not recommended), float or double.

See also
  GLM_GTX_rotate_normalized_axis
  - rotate(T angle, T x, T y, T z)
  - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
  - rotate(T angle, vec<3, T, Q> const& v)

GLM_FUNC_DECL qua<T, Q> glm::rotateNormalizedAxis | ( | qua< T, Q > const & | q,
|  | T const & | angle,
|  | vec< 3, T, Q > const & | axis
| ) |  |

Rotates a quaternion from a vector of 3 components normalized axis and an angle.

Parameters

  q | Source orientation
  angle | Angle expressed in radians.
  axis | Normalized axis of the rotation, must be normalized.

See also
  GLM_GTX_rotate_normalized_axis