gtx/quaternion.hpp File Reference

GLM_GTX_quaternion More...

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## Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | cross (qua< T, Q > const &q, vec< 3, T, Q > const &v)
| Compute a cross product between a quaternion and a vector. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | cross (vec< 3, T, Q > const &v, qua< T, Q > const &q)
| Compute a cross product between a vector and a quaternion. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL T | extractRealComponent (qua< T, Q > const &q)
| Extract the real component of a quaternion. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > | fastMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
| Quaternion normalized linear interpolation. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > | intermediate (qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)
| Returns an intermediate control point for squad interpolation. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL T | length2 (qua< T, Q > const &q)
| Returns the squared length of x. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > | quat_identity ()
| Create an identity quaternion. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | rotate (qua< T, Q > const &q, vec< 3, T, Q > const &v)
| Returns quarternion square root. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > | rotate (qua< T, Q > const &q, vec< 4, T, Q > const &v)
| Rotates a 4 components vector by a quaternion. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > | rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
| Compute the rotation between two vectors. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > | shortMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
| Quaternion interpolation using the rotation short path. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > | squad (qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)
| Compute a point on a path according squad equation. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > | toMat3 (qua< T, Q > const &x)
| Converts a quaternion to a 3 * 3 matrix. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > | toMat4 (qua< T, Q > const &x)
| Converts a quaternion to a 4 * 4 matrix. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > | toQuat (mat< 3, 3, T, Q > const &x)
| Converts a 3 * 3 matrix to a quaternion. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > | toQuat (mat< 4, 4, T, Q > const &x)
| Converts a 4 * 4 matrix to a quaternion. More...

## Detailed Description

GLM_GTX_quaternion

See also
  Core features (dependence)
  gtx_extented_min_max (dependence)

Definition in file gtx/quaternion.hpp.