texture.hpp
Go to the documentation of this file.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtc/integer.hpp"
#include "../gtx/component_wise.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_texture extension included")
# endif
#endif
namespace glm
{
template <length_t L, typename T, qualifier Q>
T levels(vec<L, T, Q> const& Extent);
}// namespace glm
#include "texture.inl"
glm::levels
T levels(vec< L, T, Q > const &Extent)
Compute the number of mipmaps levels necessary to create a mipmap complete texture.
glm
Definition: common.hpp:20