matrix_clip_space.hpp File Reference

GLM_EXT_matrix_clip_space More...

Go to the source code of this file.

## Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | frustum (T left, T right, T bottom, T top, T near, T far)
| Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | frustumLH (T left, T right, T bottom, T top, T near, T far)
| Creates a left handed frustum matrix. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | frustumLH_NO (T left, T right, T bottom, T top, T near, T far)
| Creates a left handed frustum matrix. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | frustumLH_ZO (T left, T right, T bottom, T top, T near, T far)
| Creates a left handed frustum matrix. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | frustumNO (T left, T right, T bottom, T top, T near, T far)
| Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | frustumRH (T left, T right, T bottom, T top, T near, T far)
| Creates a right handed frustum matrix. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | frustumRH_NO (T left, T right, T bottom, T top, T near, T far)
| Creates a right handed frustum matrix. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | frustumRH_ZO (T left, T right, T bottom, T top, T near, T far)
| Creates a right handed frustum matrix. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | frustumZO (T left, T right, T bottom, T top, T near, T far)
| Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | infinitePerspective (T fovy, T aspect, T near)
| Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | infinitePerspectiveLH (T fovy, T aspect, T near)
| Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | infinitePerspectiveRH (T fovy, T aspect, T near)
| Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | ortho (T left, T right, T bottom, T top)
| Creates a matrix for projecting two-dimensional coordinates onto the screen. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | ortho (T left, T right, T bottom, T top, T zNear, T zFar)
| Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
| Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | orthoLH_NO (T left, T right, T bottom, T top, T zNear, T zFar)
| Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | orthoLH_ZO (T left, T right, T bottom, T top, T zNear, T zFar)
| Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | orthoNO (T left, T right, T bottom, T top, T zNear, T zFar)
| Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
| Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | orthoRH_NO (T left, T right, T bottom, T top, T zNear, T zFar)
| Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | orthoRH_ZO (T left, T right, T bottom, T top, T zNear, T zFar)
| Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | orthoZO (T left, T right, T bottom, T top, T zNear, T zFar)
| Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspective (T fovy, T aspect, T near, T far)
| Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveFov (T fov, T width, T height, T near, T far)
| Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveFovLH (T fov, T width, T height, T near, T far)
| Builds a left handed perspective projection matrix based on a field of view. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveFovLH_NO (T fov, T width, T height, T near, T far)
| Builds a perspective projection matrix based on a field of view using left-handed coordinates. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveFovLH_ZO (T fov, T width, T height, T near, T far)
| Builds a perspective projection matrix based on a field of view using left-handed coordinates. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveFovNO (T fov, T width, T height, T near, T far)
| Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveFovRH (T fov, T width, T height, T near, T far)
| Builds a right handed perspective projection matrix based on a field of view. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveFovRH_NO (T fov, T width, T height, T near, T far)
| Builds a perspective projection matrix based on a field of view using right-handed coordinates. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveFovRH_ZO (T fov, T width, T height, T near, T far)
| Builds a perspective projection matrix based on a field of view using right-handed coordinates. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveFovZO (T fov, T width, T height, T near, T far)
| Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveLH (T fovy, T aspect, T near, T far)
| Creates a matrix for a left handed, symetric perspective-view frustum. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveLH_NO (T fovy, T aspect, T near, T far)
| Creates a matrix for a left handed, symetric perspective-view frustum. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveLH_ZO (T fovy, T aspect, T near, T far)
| Creates a matrix for a left handed, symetric perspective-view frustum. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveNO (T fovy, T aspect, T near, T far)
| Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveRH (T fovy, T aspect, T near, T far)
| Creates a matrix for a right handed, symetric perspective-view frustum. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveRH_NO (T fovy, T aspect, T near, T far)
| Creates a matrix for a right handed, symetric perspective-view frustum. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveRH_ZO (T fovy, T aspect, T near, T far)
| Creates a matrix for a right handed, symetric perspective-view frustum. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | perspectiveZO (T fovy, T aspect, T near, T far)
| Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | tweakedInfinitePerspective (T fovy, T aspect, T near)
| Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
| Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...

## Detailed Description

GLM_EXT_matrix_clip_space

Definition in file matrix_clip_space.hpp.