vector_integer.hpp
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#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/qualifier.hpp"
#include "../detail/_vectorize.hpp"
#include "../vector_relational.hpp"
#include "../common.hpp"
#include <limits>
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_vector_integer extension included")
#endif
namespace glm
{
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& v);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> nextPowerOfTwo(vec<L, T, Q> const& v);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> prevPowerOfTwo(vec<L, T, Q> const& v);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, T Multiple);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> nextMultiple(vec<L, T, Q> const& v, T Multiple);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> nextMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> prevMultiple(vec<L, T, Q> const& v, T Multiple);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> prevMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, int, Q> findNSB(vec<L, T, Q> const& Source, vec<L, int, Q> SignificantBitCount);
} //namespace glm
#include "vector_integer.inl"
glm::isPowerOfTwo
GLM_FUNC_DECL vec< L, bool, Q > isPowerOfTwo(vec< L, T, Q > const &v)
Return true if the value is a power of two number.
glm::nextPowerOfTwo
GLM_FUNC_DECL vec< L, T, Q > nextPowerOfTwo(vec< L, T, Q > const &v)
Return the power of two number which value is just higher the input value, round up to a power of two...
glm::nextMultiple
GLM_FUNC_DECL vec< L, T, Q > nextMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
Higher multiple number of Source.
glm::prevPowerOfTwo
GLM_FUNC_DECL vec< L, T, Q > prevPowerOfTwo(vec< L, T, Q > const &v)
Return the power of two number which value is just lower the input value, round down to a power of tw...
glm::findNSB
GLM_FUNC_DECL vec< L, int, Q > findNSB(vec< L, T, Q > const &Source, vec< L, int, Q > SignificantBitCount)
Returns the bit number of the Nth significant bit set to 1 in the binary representation of value...
glm::prevMultiple
GLM_FUNC_DECL vec< L, T, Q > prevMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
Lower multiple number of Source.
glm::isMultiple
GLM_FUNC_DECL vec< L, bool, Q > isMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
Return true if the 'Value' is a multiple of 'Multiple'.
glm
Definition: common.hpp:20