orthonormalize.hpp
Go to the documentation of this file.
#pragma once
// Dependency:
#include "../vec3.hpp"
#include "../mat3x3.hpp"
#include "../geometric.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_orthonormalize extension included")
# endif
#endif
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
}//namespace glm
#include "orthonormalize.inl"
glm::orthonormalize
GLM_FUNC_DECL vec< 3, T, Q > orthonormalize(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
Orthonormalizes x according y.
glm
Definition: common.hpp:20