gtx/color_space.hpp
Go to the documentation of this file.
#pragma once
// Dependency:
#include "../glm.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_color_space extension included")
# endif
#endif
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> rgbColor(
vec<3, T, Q> const& hsvValue);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> hsvColor(
vec<3, T, Q> const& rgbValue);
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation(
T const s);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> saturation(
T const s,
vec<3, T, Q> const& color);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, T, Q> saturation(
T const s,
vec<4, T, Q> const& color);
template<typename T, qualifier Q>
GLM_FUNC_DECL T luminosity(
vec<3, T, Q> const& color);
}//namespace glm
#include "color_space.inl"
glm::luminosity
GLM_FUNC_DECL T luminosity(vec< 3, T, Q > const &color)
Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
glm::saturation
GLM_FUNC_DECL vec< 4, T, Q > saturation(T const s, vec< 4, T, Q > const &color)
Modify the saturation of a color.
glm::rgbColor
GLM_FUNC_DECL vec< 3, T, Q > rgbColor(vec< 3, T, Q > const &hsvValue)
Converts a color from HSV color space to its color in RGB color space.
glm::hsvColor
GLM_FUNC_DECL vec< 3, T, Q > hsvColor(vec< 3, T, Q > const &rgbValue)
Converts a color from RGB color space to its color in HSV color space.
glm
Definition: common.hpp:20